Table of Contents
Strategy: Levelresources
Notes
SyntaxThis is a “server strategy” not a “village strategy”, and should be placed outside any <village></village> section. <serverStrategy class="LevelResources" enabled="true" uid="lvl01" desc="DESCRIPTION" runWhile="RUNWHILE_UID" waitFor="WAITFOR_UID" uid="UID" maxPauseMinutes="MAXPAUSE" minPauseMinutes="MINPAUSE" tolerance="TOLERANCE"> <village enabled="true" villageUid="VILLAGEUID" receiveOnly="RECVONLY" merchants="MERCHANTS"/> <village enabled="true" villageUid="VILLAGEUID" receiveOnly="RECVONLY" merchants="MERCHANTS"/> <village enabled="true" villageUid="VILLAGEUID" receiveOnly="RECVONLY" merchants="MERCHANTS"/> </serverStrategy> Attributes and parameters
Examples
<serverStrategy class="LevelResources" enabled="true" uid="lvl01" maxPauseMinutes="30" minPauseMinutes="2" tolerance="9000"> <village enabled="true" villageUid="b02"/> <village enabled="true" merchants="15" villageUid="b03"/> <village enabled="true" villageUid="b04" receiveOnly="true"/> </serverStrategy> |
![]() |