Strategy: QuestSolver

Purpose completes the initial quests
When to use if starting a new account
When to avoid if quests are already done

This strategy solves the initial Quests which are offered right after the first login.


Two kind of further inputs are necessary:

  • wished village name (more names can be defined one of them will be selected as village name randomly by the tool)
  • buildings and positions (Beside the mines, the quests contains some basic buildings like Cranny, Granary, Warehouse etc… you can define the wished building position, if omitted nanny will select a position randomly)


There is a branch in Quest 19 Weapons or Dough, the current version can handle Economy only.

  • Quest 1: Woodcutter
  • Quest 2: Wheat
  • Quest 3: Your village's name
  • Quest 4: Other players
  • Quest 5: Two Building Orders
  • Quest 6: Messages
  • Quest 7: Neighbors
  • Quest 8: Huge Army
  • Quest 9: One each!
  • Quest 10: Coming Soon!
  • Quest 11: Reports
  • Quest 12: Everything to 1!
  • Quest 13: Dove of Peace
  • Quest 14: Cranny
  • Quest 15: To two!
  • Quest 16: Instructions
  • Quest 17: Main Building
  • Quest 18: Advanced!
  • Quest 19: Weapons or Dough
  • Quest 19: Military
  • Quest 19: Economy
  • (M) Quest 20: Barracks
  • (E) Quest 20: Warehouse
  • (M) Quest 21: Train!
  • (E) Quest 21: Marketplace
  • Quest 22: Everything to 2!


<strategy class="" desc="DESCRIPTION" enabled="true"
          runWhile="RUNWHILE_UID" waitFor="WAITFOR_UID" uid="UID">
         <item building="LOCALIZED_BUILDING_NAME" id ="BUILDING_POSITION"/>
         <item building="LOCALIZED_BUILDING_NAME" id ="BUILDING_POSITION"/>

Attributes and parameters

RANDOM_VILLAGE_NAME_1..N one or more wished village names (one of them is selected by the strategy randomly)
LOCALIZED_BUILDING_NAME the building name in the server language
BUILDING_POSITION the wished building position
DESCRIPTION some optional description of your choice
WAITFOR_UID See "Strategies"
RUNWHILE_UID See "Strategies"
UID Unique IDentifier. See "Strategies"
<strategy class="QuestSolver" desc="QuestSolver" enabled="true">
       <item building="Cranny" id ="23"/>
       <item building="Granary" id ="24"/>
       <item building="Warehouse" id ="33"/>
       <item building="Marketplace" id ="34"/>
       <item building="Barracks" id ="35"/>

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