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Strategy: ResourceSender

Purpose to periodically send resources to other villages
When to use
When to avoid

FIXME: description

Syntax

<strategy class="ResourceSender" desc="DESCRIPTION" enabled="true"
          runWhile="RUNWHILE_UID" waitFor="WAITFOR_UID" uid="UID">
   <options cleverWait="CLEVERWAIT" delayMinutes="DELAY" randomOrder="RANDOMORDER"/>
   <sendMerchant x="XCOORD" y="YCOORD" village="TARGETNAME" wood="WOOD" clay="CLAY" 
                 iron="IRON" crop="CROP" allowLess="ALLOWLESS"/>
   <sendMerchant x="XCOORD" y="YCOORD" village="TARGETNAME" wood="WOOD" clay="CLAY" 
                 iron="IRON" crop="CROP" allowLess="ALLOWLESS"/>
   <sendMerchant x="XCOORD" y="YCOORD" village="TARGETNAME" wood="WOOD" clay="CLAY" 
                 iron="IRON" crop="CROP" allowLess="ALLOWLESS"/>
</strategy>

Attributes and parameters

DESCRIPTION some optional description of your choice
WAITFOR_UID See "Strategies"
RUNWHILE_UID See "Strategies"
UID Unique IDentifier. See "Strategies"

FIXME

Examples

FIXME



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