====== Strategy: Levelresources ======
^Purpose |Sends resources across own villages to distribute them evenly |
^When to use | |
^When to avoid | |
FIXME Description goes here
**Notes**
* FIXME Notes go here
==== Syntax ====
This is a "server strategy" not a "village strategy", and should be placed outside any section.
==== Attributes and parameters ====
|DESCRIPTION |some optional description of your choice |
|WAITFOR_UID |See [[index|"Strategies"]] |
|RUNWHILE_UID |See [[index|"Strategies"]] |
|UID |Unique IDentifier. See [[index|"Strategies"]] |
|MAXPAUSE |Max pause between runs, in minutes |
|MINPAUSE |Min pause between runs, in minutes |
|TOLERANCE |Won't run when village resource difference from total average is less than this value (optional) |
|VILLAGEUID |UID of village to level |
|RECVONLY |Can be "true" if the village only receives resources and doesn't send (optional) |
|MERCHANTS |Max merchants to use, default is all (optional) |
==== Examples ====
FIXME Examples