====== Strategy: Levelresources ====== ^Purpose |Sends resources across own villages to distribute them evenly | ^When to use | | ^When to avoid | | FIXME Description goes here **Notes** * FIXME Notes go here ==== Syntax ==== This is a "server strategy" not a "village strategy", and should be placed outside any section. ==== Attributes and parameters ==== |DESCRIPTION |some optional description of your choice | |WAITFOR_UID |See [[index|"Strategies"]] | |RUNWHILE_UID |See [[index|"Strategies"]] | |UID |Unique IDentifier. See [[index|"Strategies"]] | |MAXPAUSE |Max pause between runs, in minutes | |MINPAUSE |Min pause between runs, in minutes | |TOLERANCE |Won't run when village resource difference from total average is less than this value (optional) | |VILLAGEUID |UID of village to level | |RECVONLY |Can be "true" if the village only receives resources and doesn't send (optional) | |MERCHANTS |Max merchants to use, default is all (optional) | ==== Examples ==== FIXME Examples