Update Apil 05 2010
Okay. Thanks for allowing me to keep this topic up. I had no laptop for the past 3 - 4 months. Basically I work out and study. Here you go. I finally got my laptop and I think this is the lastest config. I have a lot of them all over the the hard drive couldn't tell which is which by size nor date.
- Code: Select all
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<configuration>
<dayExtraPauseMinutes max="2" min="4"/>
<nightExtraPauseMinutes max="13" min="26"/>
<nightTime from="22:00" to="05:30"/>
<server desc="Travian us1" enabled="true" language="us" tribe="Romans" version="v35">
<loginUrl>http://s1.travian.us</loginUrl>
<user>unwillingly</user>
<password>tastay</password>
<village desc="Unwillingly Village" enabled="true" uid="v33024571">
<url>http://s1.travian.us/dorf1.php</url>
<strategy class="RatedFieldGrowth" desc="10/12/8/6" enabled="true" maxLevel="7" uid="ratio">
<productionRate checkTimeMinutes="60" clay="12" crop="6" iron="8" wood="10"/>
<whileProductionBelow clay="1000" crop="600" iron="1000" wood="1000"/>
<maxLevel crop="6"/>
</strategy>
<strategy class="FieldGrowth" desc="AntiFarm" enabled="true" growPriority="least" uid="s40768681">
</strategy>
<strategy class="GrowItem" desc="Cranny" enabled="false" uid="s35898141">
<item building="Cranny" id="35,24,28" maxLevel="10"/>
</strategy>
<strategy class="QuestSolver" desc="QuestSolver" enabled="true" uid="quest">
<villageName>Serenity</villageName>
<cranny id="35"/>
<granary id="25"/>
<warehouse id="29"/>
<marketplace id="20"/>
</strategy>
<strategy class="CapacityIncreaser" desc="10 hours before filled" enabled="true" uid="capacity" waitFor="quest">
<warehouse id="25" overflowTime="5"/>
<granary id="29" overflowTime="5"/>
</strategy>
<strategy class="GrowItem" desc="Grain Mill" enabled="true" uid="grainmill" waitFor="ratio">
<item building="Grain Mill" id="32" maxLevel="2"/>
</strategy>
<strategy class="GrowItem" desc="clay10" enabled="true" uid="clay" waitFor="grainmill">
<item desc="Clay" id="18" maxLevel="10"/>
</strategy>
<strategy class="GrowItem" desc="wood10" enabled="true" uid="wood" waitFor="grainmill">
<item desc="Wood" id="14" maxLevel="10"/>
</strategy>
<strategy class="GrowItem" desc="iron10" enabled="true" uid="iron" waitFor="grainmill">
<item desc="Iron" id="11" maxLevel="10"/>
</strategy>
<strategy class="GrowItem" desc="c7" enabled="true" uid="wheat" waitFor="grainmill">
<item desc="Wheat" id="2,8,9,12,13,15" maxLevel="7"/>
</strategy>
<strategy class="GrowItem" desc="Bonus EconomyI" enabled="true" uid="bonusesi" waitFor="iron">
<item building="Iron Foundry" id="23" maxLevel="3"/>
</strategy>
<strategy class="GrowItem" desc="Bonus EconomyB" enabled="true" uid="bonusesb" waitFor="clay">
<item building="Brickyard" id="23" maxLevel="3"/>
</strategy>
<strategy class="GrowItem" desc="Bonus EconomyS" enabled="true" uid="bonusess" waitFor="wood">
<item building="Sawmill" id="23" maxLevel="3"/>
</strategy>
<strategy class="GrowItem" desc="Grain Mill2" enabled="true" uid="grainmill2" waitFor="wheat">
<item building="Grain Mill" id="32" maxLevel="3"/>
</strategy>
<strategy class="FieldGrowth" desc="lvl8c" enabled="true" uid="max8c" waitFor="bonusesb">
<item desc="Clay" id="5,6,16" maxLevel="8"/>
</strategy>
<strategy class="FieldGrowth" desc="lvl8w" enabled="true" uid="max8w" waitFor="bonusess">
<item desc="Wood" id="1,3,17" maxLevel="8"/>
</strategy>
<strategy class="FieldGrowth" desc="lvl8i" enabled="true" uid="max8i" waitFor="bonusesi">
<item desc="Iron" id="4,7,10" maxLevel="8"/>
</strategy>
<strategy class="GrowItem" desc="c8" enabled="true" uid="wheat2" waitFor="granmill2">
<item desc="Wheat" id="2,8,9,12,13,15" maxLevel="8"/>
</strategy>
<strategy class="GrowItem" desc="Grain Mill3" enabled="true" uid="grainmill3" waitFor="wheat2">
<item building="Grain Mill" id="32" maxLevel="5"/>
</strategy>
<strategy class="GrowItem" desc="Bonus Economy2I" enabled="true" uid="upbonusi" waitFor="max8i">
<item building="Iron Foundry" id="23" maxLevel="4"/>
</strategy>
<strategy class="GrowItem" desc="Bonus Economy2B" enabled="true" uid="upbonusb" waitFor="max8c">
<item building="Brickyard" id="27" maxLevel="4"/>
</strategy>
<strategy class="GrowItem" desc="Bonus Economy2S" enabled="true" uid="upbonuss" waitFor="max8w">
<item building="Sawmill" id="34" maxLevel="4"/>
</strategy>
<strategy class="FieldGrowth" desc="lvl9c" enabled="true" uid="max9c" waitFor="upbonusb">
<item desc="Clay" id="5,6,16" maxLevel="9"/>
</strategy>
<strategy class="FieldGrowth" desc="lvl9w" enabled="true" uid="max9w" waitFor="upbonuss">
<item desc="Wood" id="1,3,17" maxLevel="9"/>
</strategy>
<strategy class="FieldGrowth" desc="lvl9i" enabled="true" uid="max9i" waitFor="upbonusi">
<item desc="Iron" id="4,7,10" maxLevel="9"/>
</strategy>
<strategy class="GrowItem" desc="c10" enabled="true" uid="wheat10" waitFor="grainmill3">
<item desc="Wheat" id="15" maxLevel="10"/>
</strategy>
<strategy class="GrowItem" desc="Bakery" enabled="true" uid="bakery" waitFor="wheat10">
<item building="Bakery" id="31" maxLevel="2"/>
</strategy>
<strategy class="GrowItem" desc="c9" enabled="true" uid="wheat3" waitFor="bakery">
<item desc="Wheat" id="2,8,9,12,13" maxLevel="9"/>
</strategy>
<strategy class="GrowItem" desc="Bakery2" enabled="true" uid="bakery2" waitFor="wheat3">
<item building="Bakery" id="31" maxLevel="3"/>
</strategy>
<strategy class="GrowItem" desc="Bonus Economy3I" enabled="true" uid="upbonus2i" waitFor="max9i">
<item building="Iron Foundry" id="23" maxLevel="5"/>
</strategy>
<strategy class="GrowItem" desc="Bonus Economy3B" enabled="true" uid="upbonus2b" waitFor="max9c">
<item building="Brickyard" id="27" maxLevel="5"/>
</strategy>
<strategy class="GrowItem" desc="Bonus Economy3S" enabled="true" uid="upbonus2s" waitFor="max9w">
<item building="Sawmill" id="34" maxLevel="5"/>
</strategy>
<strategy class="FieldGrowth" desc="finalc" enabled="true" uid="final10c" waitFor="upbonus2b">
<item desc="Clay" id="5,6,16" maxLevel="10"/>
</strategy>
<strategy class="FieldGrowth" desc="finalw" enabled="true" uid="final10w" waitFor="upbonus2s">
<item desc="Wood" id="5,6,16" maxLevel="10"/>
</strategy>
<strategy class="FieldGrowth" desc="finali" enabled="true" uid="final10i" waitFor="upbonus2i">
<item desc="Iron" id="5,6,16" maxLevel="10"/>
</strategy>
<strategy class="GrowItem" desc="c10final" enabled="true" uid="wheat4" waitFor="bakery2">
<item desc="Wheat" id="2,8,9,12,13" maxLevel="10"/>
</strategy>
<strategy class="GrowItem" desc="Embassy" enabled="true" uid="e1" waitFor="quest">
<item building="Embassy" id="21" maxLevel="1"/>
</strategy>
<strategy class="GrowItem" desc="Basic Building" enabled="false" uid="basicbuilding" waitFor="quest">
<!-- Id: 24,28,35 are empty -->
<item building="Barracks" id="19" maxLevel="3"/>
<item building="Academy" id="29" maxLevel="1"/>
<item building="Residence" id="26" maxLevel="10"/>
<item building="Stable" id="22" maxLevel="10"/>
<item building="Marketplace" id="20" maxLevel="20"/>
<item building="Hero's Mansion" id="37" maxLevel="20"/>
<item building="Armory" id="38" maxLevel="20"/>
<item building="Blacksmith" id="36" maxLevel="3"/>
<item building="Barracks" id="19" maxLevel="20"/>
<item building="Academy" id="29" maxLevel="5"/>
<item building="Embassy" id="21" maxLevel="1"/>
<item building="Main Building" id="33" maxLevel="20"/>
<item building="City Wall" id="40" maxLevel="20"/>
<item building="Rally Point" id="39" maxLevel="15"/>
</strategy>
<strategy class="GrowItem" desc="Building" enabled="false" uid="basicbuilding2" waitFor="quest">
<!-- Id: 24,28,35 are empty -->
<item building="Residence" id="26" maxLevel="10"/>
<item building="Stable" id="22" maxLevel="10"/>
<item building="Marketplace" id="20" maxLevel="20"/>
<item building="Hero's Mansion" id="37" maxLevel="20"/>
<item building="Armory" id="38" maxLevel="20"/>
<item building="Blacksmith" id="36" maxLevel="3"/>
<item building="Barracks" id="19" maxLevel="20"/>
<item building="Academy" id="29" maxLevel="5"/>
<item building="Embassy" id="21" maxLevel="1"/>
<item building="Main Building" id="33" maxLevel="20"/>
<item building="City Wall" id="40" maxLevel="20"/>
<item building="Rally Point" id="39" maxLevel="15"/>
</strategy>
<strategy class="Farmizzator" desc="Praets Reinforcing" enabled="false" uid="" waitFor="">
<target movement="move" rate="2" village="eileen Village #1" x="-45" y="-74"/>
<troops allowLess="true" min="0" type="Praets">10</troops>
<minPauseMinutes>1</minPauseMinutes>
</strategy>
<strategy class="FieldGrowth" desc="grows the field with the least available resources" enabled="false" growPriority="least" uid="s31436861"/>
<strategy class="FieldGrowth" desc="Grow Cheapest Field" enabled="fase" uid="s31436862"/>
<strategy class="GrowItem" desc="Grow Main Building" enabled="false" uid="s31436863">
<item desc="Main Building" id="26" maxLevel="10"/>
</strategy>
</village>
</server>
</configuration>

